completely extensionless, only relies on pixel shaders create and destroy 3D objects in runtime "zero hassle ©" collision system checked directly against 3D geometries with no user intervention needed support for heightmaps rendered in the old "voxel" way, no polygon approximation a complete suite for making games and apps, with included builtin 3D movements for any situation includes five new pixel shaders specifically designed for P3D ![]() full 3D rotations for polygons on all three rotation angles unlimited number of viewpoints you can freely position at any angle easy drag and drop interface, create your worlds and place/move your characters directly in the frame editor mfas: a basic template and two packs for a total of 19 different examples, a detailed 140 pages instruction manual, 28 pixel shaders specifically designed for P3D. ![]() Version 2.1 comes with many new features, most notable ones being a new set of 3D elements including cylinders and spheres, easier to use and with better performances, plus support for 8 and 16 bit heightmaps. Perfect for good old "sprites and poly" games, but extremely versatile for any other idea you may have. You can take advantage of the builtin movements and collision system. ![]() P3D is a suite of events allowing you to create full 3D games and applications without need for any other tool, create and move your sprites with active objects and model simple (or complex!) geometries directly within Fusion, using its basic objects.
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